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	<title>1944Daily.com</title>
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	<description>Unofficial News for 1944 D-Day Operation Overlord, the game</description>
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		<title>1944Daily.com</title>
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		<title>D-Day 2007</title>
		<link>http://1944daily.wordpress.com/2007/06/06/d-day-2007/</link>
		<comments>http://1944daily.wordpress.com/2007/06/06/d-day-2007/#comments</comments>
		<pubDate>Thu, 07 Jun 2007 01:36:41 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[The Game]]></category>

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		<description><![CDATA[June 6th 2007, Frantic Games unleashed a blitzkreig of over a hundred renders upon the public, you can see them all Here.  As if that wasn&#8217;t enough they also released a new audio sample that&#8217;s close to ten minutes long, you can download it Here or Here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=255&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>June 6th 2007, <a target="_blank" href="http://www.franticgames.com" title="Frantic Games">Frantic Games </a>unleashed a blitzkreig of over a hundred renders upon the public, you can see them all <a target="_blank" href="http://www.1944game.com/forum/showthread.php?t=4790" title="June 6th 2007 Update">Here</a>. </p>
<p>As if that wasn&#8217;t enough they also released a new audio sample that&#8217;s close to ten minutes long, you can download it <a target="_blank" href="http://files.filefront.com/public_audio_demo3mp3/;7712570;/fileinfo.html" title="Audio Demo #3">Here</a> or <a target="_blank" href="http://www.fpsdaily.com/1944/public_audio_demo3.mp3" title="Audio Demo">Here</a>.</p>
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		<title>Taking the Jeep for a Spin</title>
		<link>http://1944daily.wordpress.com/2007/06/01/taking-a-jeep-for-a-spin/</link>
		<comments>http://1944daily.wordpress.com/2007/06/01/taking-a-jeep-for-a-spin/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 20:15:01 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/06/01/taking-a-jeep-for-a-spin/</guid>
		<description><![CDATA[At the beginning of this year we posted some renders of the Willys Jeep modeled by Fuad Abdi; Fuad recently posted a turntable of the model to his portfolio.  As we stated previously, we don&#8217;t know for sure that the Jeep will be used in 1944, but Fuad does create models for Frantic Games.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=253&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>At the beginning of this year <a target="_blank" href="http://1944daily.com/2007/01/04/low-poly-willys-jeep/" title="Low Poly Jeep">we posted some renders </a>of the Willys Jeep modeled by Fuad Abdi; Fuad recently posted a turntable of the model to his <a target="_blank" href="http://www.fuad-abdi.com" title="Fuad Abdi">portfolio</a>.  As we stated previously, we don&#8217;t know for sure that the Jeep will be used in 1944, but Fuad does create models for <a target="_blank" href="http://www.franticgames.com" title="Frantic Games">Frantic Games</a>.</p>
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		<title>Composing For War</title>
		<link>http://1944daily.wordpress.com/2007/06/01/composing-for-war/</link>
		<comments>http://1944daily.wordpress.com/2007/06/01/composing-for-war/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 18:26:00 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>

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		<description><![CDATA[I happened upon the portfolio for Frantic Games Sound Designer Luke Hatton earlier this week.  Luke worked on the Matto_4 Far Cry project which was released earlier this year, and he also works on the Crysis Mod Obsidian Edge II. Obsidian Edge II is of course one of only two Crysis Mod teams to be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=254&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I happened upon the <a target="_blank" href="http://www.lukehatton.com/" title="Luke Hatton">portfolio</a> for Frantic Games Sound Designer Luke Hatton earlier this week.  Luke worked on the Matto_4 Far Cry project which was released earlier this year, and he also works on the Crysis Mod Obsidian Edge II. Obsidian Edge II is of course one of only two Crysis Mod teams to be given access to the Crysis Pre-SDK.</p>
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		<item>
		<title>A Little Black &#8216;Dress&#8217;</title>
		<link>http://1944daily.wordpress.com/2007/05/30/a-little-black-dress/</link>
		<comments>http://1944daily.wordpress.com/2007/05/30/a-little-black-dress/#comments</comments>
		<pubDate>Wed, 30 May 2007 17:56:32 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[The Game]]></category>

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		<description><![CDATA[Frantic Games posted some new WIPs in a whole bunch of Game Artist forums recently, these are Diffuse and Normal maps for their German Tanker being developed by Thomas Guillion.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=252&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.franticgames.com/" title="Frantic Games">Frantic Games</a> posted some new WIPs in a whole bunch of Game Artist forums recently, these are Diffuse and Normal maps for their German Tanker being developed by Thomas Guillion.</p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily//1944/GermanTanker-Diffuse.jpg" title="Diffuse"><img width="500" src="http://i123.photobucket.com/albums/o301/1944daily//1944/GermanTanker-Diffuse.jpg" /></a></p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily//1944/GermanTanker-NormalMapped.jpg" title="Normal"><img width="500" src="http://i123.photobucket.com/albums/o301/1944daily//1944/GermanTanker-NormalMapped.jpg" /></a></p>
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		<item>
		<title>Lifting The World Upward &amp; Onward</title>
		<link>http://1944daily.wordpress.com/2007/05/10/lifting-the-world-upward-onward/</link>
		<comments>http://1944daily.wordpress.com/2007/05/10/lifting-the-world-upward-onward/#comments</comments>
		<pubDate>Thu, 10 May 2007 19:25:23 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>
		<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/05/10/lifting-the-world-upward-onward/</guid>
		<description><![CDATA[In response to a question about Beta testing, Lead Developer Ronan Hayes shared some information on Frantic Games&#8217; current hiring plans. What I can tell you: . 1. We will be hiring a fulltime lead programmer to ensure that the game is constantly developed. . 2. We have a new lead animator who is going [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=251&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://www.1944game.com/forum/showthread.php?p=68874#post68874">response</a> to a question about Beta testing, Lead Developer Ronan Hayes shared some information on <a href="http://www.franticgames.com">Frantic Games&#8217;</a> current hiring plans.</p>
<blockquote><p>What I can tell you:<br />
.<br />
1. We will be hiring a fulltime lead programmer to ensure that the game is constantly developed.<br />
.<br />
2. We have a new lead animator who is going to help, along with the other animators to develop all of our content.<br />
.<br />
3. We are outsourcing most of our texturing work.<br />
.<br />
This all helps move us forward, and we have addressed our major development issues.</p></blockquote>
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		<title>Whipping the Weapons Into Shape</title>
		<link>http://1944daily.wordpress.com/2007/05/09/whipping-the-weapons-into-shape/</link>
		<comments>http://1944daily.wordpress.com/2007/05/09/whipping-the-weapons-into-shape/#comments</comments>
		<pubDate>Wed, 09 May 2007 19:53:06 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/05/09/whipping-the-weapons-into-shape/</guid>
		<description><![CDATA[To gather feedback from other artists, Frantic Games posted some Thompson and BAR WIPS over in the CGTalk forums last week. You can see more Here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=250&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>To gather feedback from other artists, Frantic Games posted some Thompson and BAR WIPS over in the CGTalk forums last week. You can see more <a target="_blank" href="http://forums.cgsociety.org/showthread.php?f=39&amp;t=493052">Here</a>.</p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/BAR.jpg" title="BAR"><img width="500" src="http://i123.photobucket.com/albums/o301/1944daily/BAR.jpg" /></a><br />
<a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/Thompson.jpg" title="Thompson"><img width="500" src="http://i123.photobucket.com/albums/o301/1944daily/Thompson.jpg" /></a></p>
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			<media:title type="html">1944daily</media:title>
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		<item>
		<title>Cook Lightly Before Use&#8230;</title>
		<link>http://1944daily.wordpress.com/2007/05/09/cook-lightly-before-use/</link>
		<comments>http://1944daily.wordpress.com/2007/05/09/cook-lightly-before-use/#comments</comments>
		<pubDate>Wed, 09 May 2007 18:53:28 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/05/09/cook-lightly-before-use/</guid>
		<description><![CDATA[Canadian Modeler/texture Artist Mike McLeod launched his online portfolio in February. Among his featured work for 1944 are the grenades shown below, you can view his full portfolio Here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=249&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p align="left">Canadian Modeler/texture Artist <a target="_blank" href="http://www.franticgames.com/portfolio/mikemcleod/">Mike McLeod</a> launched his online portfolio in February. Among his featured work for <a target="_blank" href="http://www.1944game.com">1944</a> are the grenades shown below, you can view his full portfolio <a target="_blank" href="http://www.franticgames.com/portfolio/mikemcleod/">Here.</a></p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/g2.jpg" title="Geballte Ladung (Bunched Grenade)"><img src="http://i123.photobucket.com/albums/o301/1944daily/g2.jpg" height="180" /></a> <a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/g1.jpg" title="M39 Smoke Grenade"><img src="http://i123.photobucket.com/albums/o301/1944daily/g1.jpg" height="180" /></a></p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/g3.jpg" title="M18 Smoke Grenade"><img src="http://i123.photobucket.com/albums/o301/1944daily/g3.jpg" height="180" /></a> <a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/g4.jpg" title="MK2A1"><img src="http://i123.photobucket.com/albums/o301/1944daily/g4.jpg" height="180" /></a></p>
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		<slash:comments>7</slash:comments>
	
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			<media:title type="html">1944daily</media:title>
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		<title>Foliage for Cover and Tactical Use</title>
		<link>http://1944daily.wordpress.com/2007/05/08/foliage-for-cover-and-tactical-use/</link>
		<comments>http://1944daily.wordpress.com/2007/05/08/foliage-for-cover-and-tactical-use/#comments</comments>
		<pubDate>Wed, 09 May 2007 01:13:44 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>
		<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/05/08/foliage-for-cover-and-tactical-use/</guid>
		<description><![CDATA[It was over a year ago the Frantic Games announced that they&#8217;d acquired a license for Speedtree, but it was only recently that I stumbled across the official press release from Speedtree. The press release includes a few quotes from Frantic&#8217;s Lead Developer Ronan Hayes, you can see the full pdf Here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=246&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It was over a year ago the Frantic Games announced that they&#8217;d acquired a license for Speedtree, but it was only recently that I stumbled across the official press release from Speedtree. The press release includes a few quotes from Frantic&#8217;s Lead Developer Ronan Hayes, you can see the full pdf <a target="_blank" href="http://www.speedtree.com/press/PR_Frantic_Games_Licenses_SpeedTreeRT_Jan_10_06.pdf">Here</a>.</p>
<p style="text-align:center;"><img src="http://1944daily.files.wordpress.com/2007/05/speedtree1.jpg" /></p>
<p><a href="http://www.speedtree.com/press/PR_Frantic_Games_Licenses_SpeedTreeRT_Jan_10_06.pdf"></a></p>
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			<media:title type="html">1944daily</media:title>
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		<title>Community Interviews #9 &amp; #10</title>
		<link>http://1944daily.wordpress.com/2007/05/08/community-interviews-9-10/</link>
		<comments>http://1944daily.wordpress.com/2007/05/08/community-interviews-9-10/#comments</comments>
		<pubDate>Wed, 09 May 2007 01:09:31 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/05/08/community-interviews-9-10/</guid>
		<description><![CDATA[Frantic Games have released two new interviews they conducted with community members xtc-alec and Poopsmith, you can read them both in the Press Release section of their forums Here. At this point, how happy are you with the progress of the game? . Well I could lie, and see we are the most dedicated, most [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=245&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Frantic Games have released two new interviews they conducted with community members xtc-alec and Poopsmith, you can read them both in the Press Release section of their forums <a target="_blank" href="http://www.1944game.com/forum/forumdisplay.php?f=5" title="Press Releases">Here</a>.</p>
<blockquote><p><strong>At this point, how happy are you with the progress of the game?<br />
</strong>.<br />
Well I could lie, and see we are the most dedicated, most hardworking team that ever graced this planet. (Hi Five&#8217;s all round to 1944 team, we are gods greatest game developers, we just have to sit here, and chat on MSN all day and the game just makes itself, Yeah we rule&#8230;. Woooo Hooo)<br />
.<br />
But then again, everyone knows I am upfront and care less of public perspective and more about honesty. So as you can imagine with a game of this size and scale it&#8217;s alot of work. Like any team we have trouble finding dedicated team members that do what they say they will do. For those of you who can view the trial members section, just one quick look will see the exact issues we come across. (For those un-aware we have a trial member section where any person wishing to join the team must complete tasks. This was to weed out those people who really just liked the idea of making games. It&#8217;s been good so far and has helped the team focus on their tasks)<br />
.<br />
We have introduced an incentive scheme, where the team member (s) that work the hardest, get paid a small incentive each month. This comes out of Chris Hunts pocket (while I contribute when possible). This has definately shown a boost and well deserving members have gotten the rewards. Bryan, Mike, Titus, Jona, Paul, Ivon and infact the entire core team put in a huge effort each month and develop well over 5 tasks per month. While it may not be stellar progress, it&#8217;s all accurate and it&#8217;s all done right.<br />
.<br />
Obviously where the team falls short and infact where many teams fall short is on the Texturing Side, Animation Side and Programming Side. So we combat this by outsourcing alot of our texture work, I put my hand in my pocket, whip out that credit card and max it out 3 or 4 times a month. With Animation we have hired a Veteran Animator with over 10 years experience who is paid a full salary and starts in June. We have also looking to hire a lead programmer who will ensure that the game is worked on every day.<br />
.<br />
Engine wise, well that&#8217;s another kettle of fish, we are looking at some big name engines and I won&#8217;t name drop because everyone will speculate as to what they are but we are working through ensuring that we eliminate our choices to those engines that most suite 1944.<br />
.<br />
Personally I am happy with the progress, nearly everything is modelled, we just need to do the high polies, and of course the textures and animations. Yeah things are good, they could always be better but when you have 30+ guys working really hard in their spare time, it&#8217;s very had to fault it. Especially when larger developers with 70+ development staff are afraid to tackle something on the same scale as 1944.</p></blockquote>
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		<title>MadKilla Interview</title>
		<link>http://1944daily.wordpress.com/2007/04/27/madkilla-interview/</link>
		<comments>http://1944daily.wordpress.com/2007/04/27/madkilla-interview/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 16:15:11 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/04/27/madkilla-interview/</guid>
		<description><![CDATA[Frantic Games released Community Interview #8 Thursday, conducted by forum member MadKilla.  You can read the full interview Here. What sets 1944 D-Day apart from other World War II games? . Most WW2 titles focus on a very particular scenario, while 1944 D-Day takes the Operation as a whole. Accuracy, Every unit, Every Nation all selectable, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=244&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://franticgames.com/" title="Frantic Games">Frantic Games</a> released Community Interview #8 Thursday, conducted by forum member MadKilla.  You can read the full interview <a target="_blank" href="http://www.1944game.com/forum/showthread.php?t=4541" title="Frantic Games">Here</a>.</p>
<blockquote><p><strong>What sets 1944 D-Day apart from other World War II games?</strong><br />
.<br />
Most WW2 titles focus on a very particular scenario, while 1944 D-Day takes the Operation as a whole. Accuracy, Every unit, Every Nation all selectable, to the average player this will not mean much but to the hardcore gamer and re-enactors this opens up all the possibilities of being able to take part in all those elements that are left out of all other games. Logisitics the entire world is based on the management of logistics, keep the lines open and ensure that the logistics can be moved freely and readily around the map.<br />
.<br />
Scale, the entire map of Normandy is accessible, and available to the player. Every unit on the map is selectable at any given time the player has access to around 250,000 units. During the course of the operation the player has access to over a whopping 13 million units. Over 200+ vehicles, over 100 weapons and over 35 different unique unit classes. The online system allows for 128 &#8211; 256 co-op play, with every other position being replaced by AI. Consider it a large scale Co-Op System.<br />
.<br />
The game is AI driven, the player doesn&#8217;t factor into this, the world goes on around the player even if they do nothing. Nothing is scripted and the world is ever evolving. The player does not assume one role or a specific unit, instead the player selects a unit typically controlled by the AI and assumes the role and life of that unit for as long as they wish. Once they are bored or had enough they can jump to another unit.</p></blockquote>
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		<title>1944 Colt Model</title>
		<link>http://1944daily.wordpress.com/2007/04/27/243/</link>
		<comments>http://1944daily.wordpress.com/2007/04/27/243/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 16:03:09 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/04/27/243/</guid>
		<description><![CDATA[Australian modeller Mate Josipovic worked briefly for Frantic Games, and modelled the 1200 Poly 1944 Colt shown below.  You can see more images over at CGTalk.  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=243&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://1944daily.files.wordpress.com/2007/04/1944_colt_cgtalk_two.jpg" title="1944_colt_cgtalk_two.jpg"></a>Australian modeller <a target="_blank" href="http://www.poodleboy3d.com/">Mate Josipovic</a> worked briefly for Frantic Games, and modelled the 1200 Poly 1944 Colt shown below.  You can see more images over at <a target="_blank" href="http://forums.cgsociety.org/showthread.php?t=480757">CGTalk</a>.</p>
<p align="center"><a href="http://1944daily.files.wordpress.com/2007/04/1944_colt_cgtalk_one.jpg" title="1944_colt_cgtalk_one.jpg"><img width="240" src="http://1944daily.files.wordpress.com/2007/04/1944_colt_cgtalk_one.jpg?w=240&#038;h=180" alt="1944_colt_cgtalk_one.jpg" height="180" /></a> <a href="http://1944daily.files.wordpress.com/2007/04/1944_colt_cgtalk_two.jpg" title="1944_colt_cgtalk_two.jpg"><img width="240" src="http://1944daily.files.wordpress.com/2007/04/1944_colt_cgtalk_two.jpg?w=240&#038;h=180" alt="1944_colt_cgtalk_two.jpg" height="180" /></a></p>
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			<media:title type="html">1944_colt_cgtalk_one.jpg</media:title>
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		<title>Donations Page Opens</title>
		<link>http://1944daily.wordpress.com/2007/02/28/donations-page-opens/</link>
		<comments>http://1944daily.wordpress.com/2007/02/28/donations-page-opens/#comments</comments>
		<pubDate>Thu, 01 Mar 2007 02:06:27 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>
		<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/02/28/donations-page-opens/</guid>
		<description><![CDATA[With 100+ weapons and 400+ vehicles left to texture, Indie developers Frantic Games have opened a Donations Page.   You can see exactly how to donate Here. So what will you get for this? Well firstly We will tell you exactly what your contribution is going towards. Which texture, model, animation etc. Secondly we will keep you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=240&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>With 100+ weapons and 400+ vehicles left to texture, Indie developers <a target="_blank" href="http://franticgames.com/" title="Frantic Games">Frantic Games </a>have opened a Donations Page.   You can see exactly how to donate <a target="_blank" href="http://www.1944game.com/forum/showpost.php?p=58702&amp;postcount=65" title="Donations">Here</a>.</p>
<blockquote><p>So what will you get for this?</p>
<p>Well firstly</p>
<li>We will tell you exactly what your contribution is going towards. Which texture, model, animation etc.</li>
<li>Secondly we will keep you updated on it&#8217;s progress and let you know.</li>
<li>Thirdly we will credit you ingame, and we will put your name beside the weapon in the credits.</li>
<p>eg: The Sherman Texture was sponsored by: INSERT SOME NAME</p>
<li>You will be listed on our site as a supporter and contributor to the 1944 Effort</li>
<li>Finally you will receive a copy of the playground, and every build that we make from here on out. Obviously this is subject to an NDA and will be feature limited but it will still be more than enough for you to play with.</li>
<li>When the game is ready for release you will be assigned the relevant account relating to your level of contribution.</li>
</blockquote>
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		<title>First Operation Overlord Fan Video</title>
		<link>http://1944daily.wordpress.com/2007/02/19/first-operation-overlord-fan-video/</link>
		<comments>http://1944daily.wordpress.com/2007/02/19/first-operation-overlord-fan-video/#comments</comments>
		<pubDate>Tue, 20 Feb 2007 04:05:37 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/02/19/first-operation-overlord-fan-video/</guid>
		<description><![CDATA[I don&#8217;t recall any other fan videos being released, and while it doesn&#8217;t show images from the game it does a good job of synching WWII photos with the audio sample Frantic Games released in November of last year.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=239&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t recall any other fan videos being released, and while it doesn&#8217;t show images from the game it does a good job of synching WWII photos with the audio sample Frantic Games <a target="_blank" href="http://1944daily.com/2006/11/28/the-sounds-of-war/" title="Audio Sample">released</a> in November of last year.</p>
<span style="text-align:center; display: block;"><a href="http://1944daily.wordpress.com/2007/02/19/first-operation-overlord-fan-video/"><img src="http://img.youtube.com/vi/7B4ADorFp-s/2.jpg" alt="" /></a></span>
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		<title>Three Titles on Three Platforms?</title>
		<link>http://1944daily.wordpress.com/2007/02/19/three-titles-on-three-platforms/</link>
		<comments>http://1944daily.wordpress.com/2007/02/19/three-titles-on-three-platforms/#comments</comments>
		<pubDate>Tue, 20 Feb 2007 04:05:06 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>
		<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/02/19/three-titles-on-three-platforms/</guid>
		<description><![CDATA[Earlier this evening I stumbled across the resume of someone that worked for Frantic Games back in 2005, and it states that the plan is/was for Frantic Games to release three titles on three different video game platforms.  While it&#8217;s safe to say that the three titles are 1944, Last Days and Genoism, the three [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=238&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Earlier this evening I stumbled across the <a target="_blank" href="http://www.aaronmckenna.com/cv.php" title="Aaron McKenna">resume</a> of someone that worked for Frantic Games back in 2005, and it states that the plan is/was for Frantic Games to release three titles on three different video game platforms.  While it&#8217;s safe to say that the three titles are 1944, Last Days and Genoism, the three platforms are not as clear cut.  The PC is obviously one, and the Xbox 360 has been <a target="_blank" href="http://1944daily.com/2006/04/11/operation-overlord-on-xbox-360/" title="Xbox 360">discussed previously</a>, does that mean that the third platform is the PS3?  Obviously things may have changed since those plans were made, and the team may now be wholly focussed on releasing the game for the PC.</p>
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		<title>Knöchelaufladungen Pr0n</title>
		<link>http://1944daily.wordpress.com/2007/02/07/knochelaufladungen-pr0n/</link>
		<comments>http://1944daily.wordpress.com/2007/02/07/knochelaufladungen-pr0n/#comments</comments>
		<pubDate>Thu, 08 Feb 2007 02:55:29 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/02/07/knochelaufladungen-pr0n/</guid>
		<description><![CDATA[FARO (Fans of Random Objects) will no doubt remember the German boot renders Frantic Games released in their October 2006 update.  Below is more of artist Bob McNairs boots, starting with the reference photo and finishing with the 400,000 poly high resolution model.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=237&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p align="left">FARO (Fans of Random Objects) will no doubt remember the German boot renders Frantic Games released in their October 2006 update.  Below is more of artist Bob McNairs boots, starting with the reference photo and finishing with the 400,000 poly high resolution model.</p>
<p align="center"><a href="http://1944daily.files.wordpress.com/2007/02/det1.jpg" title="reference.jpg"><img src="http://1944daily.files.wordpress.com/2007/02/reference.jpg" height="180" /></a> <a href="http://1944daily.files.wordpress.com/2007/02/det1.jpg" title="wire.jpg"><img src="http://1944daily.files.wordpress.com/2007/02/wire.jpg" height="180" /></a></p>
<p align="center"><a href="http://1944daily.files.wordpress.com/2007/02/det1.jpg" title="det1.jpg"><img width="210" src="http://1944daily.files.wordpress.com/2007/02/det1.jpg?w=210" /></a> <a href="http://1944daily.files.wordpress.com/2007/02/det2.jpg" title="det1.jpg"><img width="210" src="http://1944daily.files.wordpress.com/2007/02/det2.jpg?w=210" /></a><br />
<a href="http://1944daily.files.wordpress.com/2007/02/det3.jpg" title="det1.jpg"><img width="210" src="http://1944daily.files.wordpress.com/2007/02/det3.jpg?w=210" /></a> <a href="http://1944daily.files.wordpress.com/2007/02/det4.jpg" title="det1.jpg"><img width="210" src="http://1944daily.files.wordpress.com/2007/02/det4.jpg?w=210" /></a></p>
<p align="center"><a href="http://1944daily.files.wordpress.com/2007/02/det4.jpg" title="finished.jpg"><img width="420" src="http://1944daily.files.wordpress.com/2007/02/finished.jpg?w=420" /></a></p>
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		<title>Hiding Behind the Bogeyman</title>
		<link>http://1944daily.wordpress.com/2007/01/12/hiding-behind-the-bogeyman/</link>
		<comments>http://1944daily.wordpress.com/2007/01/12/hiding-behind-the-bogeyman/#comments</comments>
		<pubDate>Fri, 12 Jan 2007 20:52:23 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>
		<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.com/2007/01/12/hiding-behind-the-bogeyman/</guid>
		<description><![CDATA[Back in August of last year, Frantic Games announced a switch to the OGRE game engine, but that seems to have been a decoy. Ronan Hayes today posted their reasons behind the ruse: Well I will let you in on this now, Ogre was a decoy so that we could get on with the job [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=229&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Back in August of last year, Frantic Games <a href="http://1944daily.com/2006/08/28/the-bogeyman-gets-frantic/">announced </a>a switch to the OGRE game engine, but that seems to have been a decoy. Ronan Hayes today <a href="http://www.1944game.com/forum/showpost.php?p=54400&amp;postcount=44">posted</a> their reasons behind the ruse:</p>
<blockquote><p>Well I will let you in on this now, Ogre was a decoy so that we could get on with the job at hand.<br />
.<br />
What we need to try and convey to people is just how little an engine can impact the visual quality of content and just how much it can impact it.<br />
.<br />
People tend to mix things up alot. When a game has terrible art they comment on the engine, and when an engines lighting and performance disguises terrible art they comment on the art work&#8230; so it&#8217;s really a mixed bag. Not that anyone would listen to me anyway, they&#8217;d rather take those scrappings of information they find online, or second hand information they get from someone online. Sit down and start to write your own engine, chances are you will get somewhere but have to restart it over and over to get performance up. But on the flip side you will most likely have terrible art because no artist will lend their hand to you until you have something to show, it&#8217;s a vicious circle<br />
.<br />
Good art is good art no matter what engine you use. Where an engine comes into play is by offering features, effects and performance. The engine we are working on now, has the ability to rival anything out on the market, infact I would even be as brave as to say it could tackle crysis with a little bit of work. Oddly enough it isn&#8217;t actually a game engine but was developed for medical simulations (MRI Rendering etc were some of it applications) As you can imagine such software needs to be exact and precise and incredibly efficient at what it does.<br />
.<br />
Thus 1944 benefits from being on such a pure engine. There is no shit behind it where a game team or alternate company has come in and demanded fixes or changes. It simply does exactly what it says it would do and at blinding paces.<br />
.<br />
Our latest tests with it saw around 4000 buildings, fully textured with parralax mapping, full scene HDR, full scene bloom and all the bells and whistles that you would expect from an engine and it did all of this at 400 fps on an 7800 card.<br />
.<br />
A little tip for you, if you put shite in you get shite out. The reason some games look so bad is most likely the art work was terrible. Good lighting can safe a game, bad lighting can kill a game.<br />
.<br />
We may release some shots soon in this section so everyone can see what we are talking about. But we will have to see how it goes. Most likely we will release shots of the graveyard as it should not allow too many peoples minds to wander&#8230;. it&#8217;s just a graveyard after all so allows people to focus on effects and performance not on other menial areas such as how each blade of grass does not cast a shadow&#8230;.
</p></blockquote>
<p>I&#8217;m pretty sure I know which game engine Ronan refers to, but I&#8217;ll wait for definite confirmation before I post anything.</p>
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		<title>Making a Splash</title>
		<link>http://1944daily.wordpress.com/2007/01/08/making-a-splash/</link>
		<comments>http://1944daily.wordpress.com/2007/01/08/making-a-splash/#comments</comments>
		<pubDate>Mon, 08 Jan 2007 22:50:13 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>
		<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.wordpress.com/2007/01/08/making-a-splash/</guid>
		<description><![CDATA[I stumbled upon a post at CGTalk at the weekend that showed some really nice screenshots from a &#8216;personal&#8217; level that Andrew Hamilton of Splash Damage is creating in Enemy Territory Quake Wars. Some of the really impressive screenshots are on this page. So how exactly does this relate to 1944? Well I did the old right click [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=225&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I stumbled upon a post at <a target="_blank" href="http://forums.cgsociety.org/showthread.php?t=356482">CGTalk</a> at the weekend that showed some really nice screenshots from a &#8216;personal&#8217; level that Andrew Hamilton of Splash Damage is creating in Enemy Territory Quake Wars. Some of the really impressive screenshots are on <a target="_blank" href="http://forums.cgsociety.org/showthread.php?t=356482&amp;page=10&amp;pp=15">this page</a>.</p>
<p>So how exactly does this relate to 1944? Well I did the old right click to see what other pics I could find of his, and I realized the images were being hosted by a fellow Splash Damage artist, Stellan Johansson. So of course I dig around Stellan&#8217;s portfolio, and see a nice Panzer III and an Opel Blitz that look vaguely familiar. Being the inquisitive person I am, I read Stellan&#8217;s resume, and lo and behold his experience directly prior to being hired by Splash Damage was &#8217;1944 D-Day &#8211; Operation Overlord &#8211; Environment texture artist&#8217;.</p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/stellanbe1.jpg" class="postlink"><img border="0" src="http://i123.photobucket.com/albums/o301/1944daily/stellanbe1th.jpg" /></a> <a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/stellanbe2.jpg" class="postlink"><img border="0" src="http://i123.photobucket.com/albums/o301/1944daily/stellanbe2th.jpg" /></a></p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/stellanbe3.jpg" class="postlink"><img border="0" src="http://i123.photobucket.com/albums/o301/1944daily/stellanbe3th.jpg" /></a> <a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/stellanbe4.jpg" class="postlink"><img border="0" src="http://i123.photobucket.com/albums/o301/1944daily/stellanbe4th.jpg" /></a></p>
<p>You can view Stellan&#8217;s portfolio <a target="_blank" href="http://stellan.be">Here</a> and the work-in-progress thread for his Opel Blitz <a target="_blank" href="http://forums.cgsociety.org/showthread.php?t=284859">Here</a>.</p>
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		<title>Low Poly Willys Jeep</title>
		<link>http://1944daily.wordpress.com/2007/01/04/low-poly-willys-jeep/</link>
		<comments>http://1944daily.wordpress.com/2007/01/04/low-poly-willys-jeep/#comments</comments>
		<pubDate>Fri, 05 Jan 2007 02:11:50 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Other Frantic News]]></category>
		<category><![CDATA[The Game]]></category>

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		<description><![CDATA[Fuad Abdi posted some early WIPs of his Willys Jeep over at Game-Artist.net last year, while I don&#8217;t know for sure that they&#8217;re to be used in 1944 D-Day Operation Overlord, I know that Fuad does model for Frantic Games.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=226&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Fuad Abdi posted some early WIPs of his Willys Jeep over at <a target="_blank" href="http://www.game-artist.net/forums/showthread.php?t=382">Game-Artist.net</a> last year, while I don&#8217;t know for sure that they&#8217;re to be used in <a target="_blank" href="http://www.1944d-day.com">1944 D-Day Operation Overlord</a>, I know that Fuad does model for <a target="_blank" href="http://www.franticgames.com">Frantic Games</a>.</p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/fuadjeep1.jpg" class="postlink"><img border="0" src="http://i123.photobucket.com/albums/o301/1944daily/fuadjeep1th.jpg" /></a> <a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/fuadjeep2.jpg" class="postlink"><img border="0" src="http://i123.photobucket.com/albums/o301/1944daily/fuadjeep2th.jpg" /></a></p>
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		<title>Lots of Christmas Cheers</title>
		<link>http://1944daily.wordpress.com/2006/12/28/lots-of-christmas-cheers/</link>
		<comments>http://1944daily.wordpress.com/2006/12/28/lots-of-christmas-cheers/#comments</comments>
		<pubDate>Fri, 29 Dec 2006 01:50:55 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[The Game]]></category>

		<guid isPermaLink="false">http://1944daily.wordpress.com/2006/12/28/lots-of-christmas-cheers/</guid>
		<description><![CDATA[The Christmas update from Frantic Games came at the end of December in the form of a new audio sample, you can download it Here. Q: How many voice actors in the sample? A: 3 but we can use more of course, we certainly don&#8217;t have alot of VA&#8217;s, only a dedicated half dozen actors. We&#8217;ve [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=227&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Christmas update from <a target="_blank" href="http://www.franticgames.com" title="Frantic Games">Frantic Games</a> came at the end of December in the form of a new audio sample, you can download it <a href="http://www.1944game.com/pr/December2006/public_demo2_final.ace">Here</a>.</p>
<blockquote><p><strong>Q: How many voice actors in the sample?</strong></p>
<p>A: 3 but we can use more of course, we certainly don&#8217;t have alot of VA&#8217;s, only a dedicated half dozen actors. We&#8217;ve placed ads in voice acting forums but without much luck. If you&#8217;d like to have a go, contact me and I will forward you our basic voice command sheet and information/advice on recording your samples. But it has to have good potential, we can&#8217;t use crap. We need 2 American, 1 German, 1 French and 2 British voice actors to fully complement the crew we have now.</p>
<p><strong>Q: The MG42 sounds odd, does the ROF need adjusting?</strong></p>
<p>A: Someone mentioned that the German MG42 sounds like tearing paper. It was actually referred to as Hitler&#8217;s zipper for obvious reasons. However this term was used by the Allied soldiers and they were hearing the MG42 at range, not actually standing next to it. I think very few of us have actually stood behind and fired a MG42 with live ammo. Our German specialists have&#8217;nt given any indication it is wrong. We can always tinker with the ROF and make adjustments.</p>
<p><strong>Q: What was the crying/whispering part in the middle of the sample?</strong></p>
<p>A: That was an American soldier, crippled by shellshock and overwhelmed by the might of the German war machine, hiding and praying in the ruins of Normandy while the German propaganda was in full swing to convince the &#8216;Ami&#8217;s&#8217; to give up. This was added as a theme for the Christmas season.</p></blockquote>
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		<title>Operation Iraqi Freedom Renders</title>
		<link>http://1944daily.wordpress.com/2006/12/26/operation-iraqi-freedom-renders/</link>
		<comments>http://1944daily.wordpress.com/2006/12/26/operation-iraqi-freedom-renders/#comments</comments>
		<pubDate>Tue, 26 Dec 2006 19:20:48 +0000</pubDate>
		<dc:creator>1944daily</dc:creator>
				<category><![CDATA[Mods]]></category>

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		<description><![CDATA[The Operation Iraqi Freedom Mod have released their first weapon renders. Below is their L86A2, you can see more renders including their SA80 Here The British L86A2 is based on the SA80 Family and is the LSW (Light Support Weapon) for British squads. It has a longer barrel for improved muzzel velocity and this, combined [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1944daily.wordpress.com&amp;blog=659400&amp;post=228&amp;subd=1944daily&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The <a target="_blank" href="http://z11.invisionfree.com/operationif">Operation Iraqi Freedom</a> Mod have released their first weapon renders. Below is their L86A2, you can see more renders including their SA80 <a target="_blank" href="http://z11.invisionfree.com/operationif/index.php?showtopic=117">Here</a></p>
<p align="center"><a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/opiraq1.jpg" class="postlink"><img border="0" src="http://i123.photobucket.com/albums/o301/1944daily/opiraq1th.jpg" /></a> <a target="_blank" href="http://i123.photobucket.com/albums/o301/1944daily/opiraq2.jpg" class="postlink"><img border="0" src="http://i123.photobucket.com/albums/o301/1944daily/opiraq2th.jpg" /></a></p>
<blockquote><p>The British L86A2 is based on the SA80 Family and is the LSW (Light Support Weapon) for British squads. It has a longer barrel for improved muzzel velocity and this, combined with the free-floating nature of the barrel and the optical performance of the SUSAT, this makes the L86A2 extremely accurate.</p>
</blockquote>
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