Frantic Games have released two new interviews they conducted with community members xtc-alec and Poopsmith, you can read them both in the Press Release section of their forums Here.
At this point, how happy are you with the progress of the game?
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Well I could lie, and see we are the most dedicated, most hardworking team that ever graced this planet. (Hi Five’s all round to 1944 team, we are gods greatest game developers, we just have to sit here, and chat on MSN all day and the game just makes itself, Yeah we rule…. Woooo Hooo)
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But then again, everyone knows I am upfront and care less of public perspective and more about honesty. So as you can imagine with a game of this size and scale it’s alot of work. Like any team we have trouble finding dedicated team members that do what they say they will do. For those of you who can view the trial members section, just one quick look will see the exact issues we come across. (For those un-aware we have a trial member section where any person wishing to join the team must complete tasks. This was to weed out those people who really just liked the idea of making games. It’s been good so far and has helped the team focus on their tasks)
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We have introduced an incentive scheme, where the team member (s) that work the hardest, get paid a small incentive each month. This comes out of Chris Hunts pocket (while I contribute when possible). This has definately shown a boost and well deserving members have gotten the rewards. Bryan, Mike, Titus, Jona, Paul, Ivon and infact the entire core team put in a huge effort each month and develop well over 5 tasks per month. While it may not be stellar progress, it’s all accurate and it’s all done right.
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Obviously where the team falls short and infact where many teams fall short is on the Texturing Side, Animation Side and Programming Side. So we combat this by outsourcing alot of our texture work, I put my hand in my pocket, whip out that credit card and max it out 3 or 4 times a month. With Animation we have hired a Veteran Animator with over 10 years experience who is paid a full salary and starts in June. We have also looking to hire a lead programmer who will ensure that the game is worked on every day.
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Engine wise, well that’s another kettle of fish, we are looking at some big name engines and I won’t name drop because everyone will speculate as to what they are but we are working through ensuring that we eliminate our choices to those engines that most suite 1944.
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Personally I am happy with the progress, nearly everything is modelled, we just need to do the high polies, and of course the textures and animations. Yeah things are good, they could always be better but when you have 30+ guys working really hard in their spare time, it’s very had to fault it. Especially when larger developers with 70+ development staff are afraid to tackle something on the same scale as 1944.

